<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Lucid Lake</title><link href="https://lucidlakelabs.com/"/><link rel="self" href="https://lucidlakelabs.com/feed.xml"/><id>https://lucidlakelabs.com/</id><updated>2026-11-13T12:00:00Z</updated><author><name>Zhao Lou</name></author><entry><title>Rebuilding a browser sailing game on its own WebGPU engine</title><link href="https://lucidlakelabs.com/blog-v2-engine"/><id>https://lucidlakelabs.com/blog-v2-engine</id><updated>2026-11-13T12:00:00Z</updated><summary>Velia&#x27;s first version, on three.js, found the product but stuttered. A small purpose-built WebGPU engine draws the same lake about 5× faster on the GPU, with about 10× fewer draw calls and an eighth of the JavaScript.</summary></entry><entry><title>How I build: AI agents, run like an engineering org</title><link href="https://lucidlakelabs.com/blog-how-i-build"/><id>https://lucidlakelabs.com/blog-how-i-build</id><updated>2026-11-06T12:00:00Z</updated><summary>Rules that block, proof a machine can rerun, and my own eyes on everything a person will see or hear.</summary></entry></feed>
